Technical Artist & Unreal Engine Systems Specialist
Procedural swimming framework featuring dynamic water volume interaction, character buoyancy mechanics, and animation state machine transitions including the option for procedural animation.
Modular AI framework architected for creature interaction, dynamic taming states, behavioral transitions, and follower systems.
Real-time flammability and fire propagation component balanced for performance and draw-call efficiency across open environments.
Flexible, modular input bindings and onscreen touch interfaces designed for responsive multi-platform cross-play.
Flagship gameplay mod featuring custom Papyrus scripting, responsive companion AI behaviors, dynamic activators, and interactive environments built in Bethesda's game engine, "Creation Kit". Officially verified Bethesda Creation Club creator with over 15 million cross-platform downloads across PC, Xbox, and PlayStation.
Full-stack web app for exploring prehistoric life. Pick a region on an interactive continental drift diagram and scrub to a point in geologic time, and it returns the fossil animals known from that place and era, complete with taxonomy, ecology, imagery, and a cited source list on every result. Built with Next.js and TypeScript, querying the Paleobiology Database live and caching enriched results in Postgres.
Discord server toolkit that replaces the usual stack of four single-purpose bots. Panels, support tickets and self-assignable roles, all set up with slash commands inside Discord rather than on a dashboard you have to go and find. Live and free to add, with a paid tier at $4.99 per month per server.
Custom portable terminal engineered inside an Apache protective case, currently running Linux Pop!_OS. Built on the x86 LattePanda Sigma single-board computer, featuring custom 3D-printed internal chassis frames to house a dedicated battery hat, active cooling, trackball mouse, keyboard, and an onboard display. Includes exterior chassis breakouts that expose the USB, DC power, and even HDMI output for driving external monitors and projectors.
Years of hands-on experimentation with Unreal Engine, building a broad and versatile technical skill set along the way.
Participated in Epic games Mega Stack-O-Jam game jam. Produced a simple game in 3 days solo and uploaded it to itch.io. Not very polished, but I only had 3 days!